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A simpler project to keep practicing composition, texturing, modeling and especially lighting. The goal was to create a cozy gaming room/ living room, where while it would have elements of gaming rooms (i.e. rgb lighting), those elements wouldn’t overpopulate the room, making it ideal both for a gamer or a family. I also experimented in the post processing to test different moods and aesthetics of the room. For this project I used Blender 3.0 and Poliigon textures. The scene was rendered using C
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Check out new work on my @Behance profile: [BLENDER] Gaming Room
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Here are some archviz render I did in blender(you guys may have
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